At what way?

more compelling than choice:

“I found myself pondering easy choice, supermarket paralysis and internet addiction in the context of the exciting promise and strange underwhelmingness of much hyperfiction. Then, yesterday, interactive game creator and SixToStart ARG writer James Wallis said something that flipped the light on. ‘Writing for interactive is different to print writing,’ he said. “

Apparently so.

(Via if:book.)

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